The strategy, while successful, has made the match shed some degree of nuance. In the end, it's made it hard for several classes to discover a role in cases. "In Shadowlands, we're looking at changes that would broaden the field of strategic options, and in the process, more clearly differentiate the strengths of classes in many different AoE situations," Blizzard said. "For instance, we'd like to see Outlaw Rogues or Fury Warriors excel in situations using four to five targets in close proximity to one another, while ranged casters like Frost Mages or Affliction Warlocks work much better in sustained damage contrary to groups of five or more goals."
Blizzard also clarified that for most players that do not attempt to fight over five or so enemies at one time, they won't sense much change at all to their gameplay. However, with one quick look in the Mythic Dungeon International, it's clear that larger pulls, particularly in timed dungeons, have become the standard.
While the possible changes could be viewed as a way to fight the energy creep of AoE within the past 15 years, many pros, such as Maximum, aren't happy with Blizzard's explanation.
"I feel like that is just another step along the road of slowing the game down, removing snapshotting, and adding GCD's, that is bridging the difference between good and bad players," he explained. Blizzard's decision to make this shift in the Shadowlands alpha comes following the launch of WoW Classic, which will be known for using a range of caps to AoE damage for its melee class. In WoW's unique iteration, ranged classes like mages were used more as AoE specialists.
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