For some strange reason, Diablo III includes a cutscene which needs players to resist major boss characters with only one life. While this made the fights more exciting, and resurrecting allies harder, it added several problems when playing multiplayer. There were timers on accepting the boss battle, and waiting for other players could be a major hassle.But if you were unfortunate enough to die during a fight (or, even in multiplayer, if all of you expired ), you had to start from the very beginning. This made some experiences extremely irritating (instead of, you know, enjoyable ), particularly when their Enrage Timers ran out and they became even more imbalanced.
Imagine trying to battle a significant boss several times because you keep dying after the three-minute mark has been struck. That begs the question, why was Blizzard attempting to make boss battles on Torment trouble brief? Shouldn't the battles be longer to encourage more excitement and private self-satisfaction once they are defeated? To remedy this, let us see a return to the old'free' battle system of Diablo II, where players can keep fighting bosses without having to restart completely if everyone died. Furthermore, the Enrage Timer should be an optional feature rather than a built-in facet of Torment-level fights, because moving up from something overpowered only fulfilled truly dedicated players, whilst bothersome everybody else.
There was something in Diablo III's storytelling that appeared rather lazy and uninspired, especially for a game set that ships such a rich and detailed in-game universe such as Diablo. Adria became a fundamental personality by Act II, however it was obvious that she had ulterior motives. Azmodan was considered Hell's greatest general, yet he was always telling you what he was going to do next. Last, the pursuit structures for the initial three acts saw a lot of build-up and dreadful pay-offs (e.g. you spend so much time resurrecting Zolton Kulle, only to kill him soon thereafter).
Therefore, the next Diablo match should have an extremely thorough storyline that does not have a lot of plot flaws, repetitive quests or foolish personality developments (Azmodan is a choice example of this failure). Considering how Reaper of Souls ended, Blizzard has a myriad of different directions they can go in, and as long as they construct Diablo IV's storyline more carefully and with better pacing (i.e. do not kill off a major character and delay that murderer's passing until the second action ), they could pull a better match all around. Oh, and it would also help if they stopped the trend of making Act II the longest and most boring part of the game.
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- Tháng 3 18 2020 tại 22:48