It's therefore a Dofus game mode dedicated to PvM (or even PVE) where particular features of the Dofus game which we know will not be available for example transactions, quests or mounts. There will be no question of creating your gear but to recover them in the dungeons which are going to be proposed during your farm sessions. For the quests, the goal would be to propose story conflicts at the same time you face them where you are given information by your opponents. We should not fulfill with any quests with dialogues as now in DOFUS.
The dungeons which will be found will be accommodated to this mode of play and will not look like the ones we can already walk on the"classic" DOFUS. The goal is to suggest a system that is very simple to take in hand. Subsequently will be excluded features associated with transactions, PVP etc.. Social aspects like Groups and Guilds will be current, however, the Alliances will likely not be there because we should not find that an"open world" within this Dofus game mode (no lands to capture).
Indeed, it would be a priori not intended to suggest a world where many maps are available to walk, fight monsters etc.. It would be a matter of proposing a HUB allowing you to access cases of dungeons to perform alone or accompanied.In order to bring more depth to the immersive and graphical aspect, evaluations will be done on the 3D acceleration to allow to attract more graphic results on Dofus and as well as better performances. For quite a while now Flash is pushed to its maximum by the groups of Ankama but there is obviously a limitation in any tech. Along with the engine doesn't allow to profit without strongly impacting the performance of both Dofus client.
more people buy Dofus Kamas in: https://www.ezdofus.com/
- EyoMqungu 10 2020 e 19:32