Personally, I would prefer shifting all minigames (Clan Wars and FOG, sealing off Deamonhiem) and to other locations. But, the three quests are where things get tricky. Defender of Varrock, and the Summer questline each have huge areas of wilderness. I think that intancing all three quests is the best choice. What does this all mean? You are completely on your own once you get to the quest's starting point or you are in the wilderness as part of the story of the Defender of Varrack. Although this could alter the quest, it won't affect it in any way.
Green Dragons, armoured Zombies and Chaos Ele should all be kept the same. The best location to train is somewhat risky. The Corporeal beast is a fascinating point. While it might be fun for barrage runners to travel to the cave, its boss mechanic within RS is unique in that you will be able to bank many times due to its high risk nature. It would be attractive when it is relocated towards the wildy, which is currently at level 20.
Summoning is a difficult task. I would prefer having unique game restrictions. Although lending can be solved by preventing weapons from being able to be lent in the wilderness but summoning levels for combat will need change. It is much more convenient to have everything available in all times, just like it is currently in RS. The limitation on pouches is not natural in the world of pvp. There is no way to solve this, perhaps the best one is to leave it as "pouch in invent, combat increases"
Last but not least, there is no way to have pvp in wilderness areas. Never. The thrill of the wilderness offered one thing that pvp & bh worlds were missing. This was the best handling I have ever seen of this in any game.
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- Қыркүйек 18 2021 at 20:30