"It's not as powerful that you're going to need these things to be successful," Oldenburg said. "They're small boosts and penalties that happen here and there to make people feel connected emotionally to that particular environment." One instance of this is when the game's "hat-count" display (which shows the side of scrimmage has a stronger defense -- is visible, and gives an advantage to the home team's offense. Madden's less-than-ideal problems were previously visible via hat-count, and shown in the pre-snap game mapping.
They are user-triggered and made available after a brand-new mechanism called the game day momentum meter is filled up. The meter is available to visiting teams, too with the exception that they'll get at least one fewer boost to unlock.
In the end, Oldenburg and his colleagues are working towards more exciting more exciting, less monotonous gameplay in Madden NFL's single-player modes -- where about 80% of all user games take place, Oldenburg said. Madden NFL 21 ended the previous console generation as an attempt to make up for lost time. The real change is to be seen in the game's post-release features, specifically for the Xbox Series X and PlayStation 5 versions that were launched in November. In the knowledge that gamers will want more from the game's launch Madden NFL 22, the game's developers promise that die-hards will see an entirely new game, backed with features they've wanted from a long time.
Seann Graddy, executive producer of the game, has stated that "to respond to one piece of fair criticisms of us", some games against AI from the past may have been a bit samey at an online preview event this week. "Especially when playing All-Pro [difficulty] this year you're going experience different things depending on the player you're playing."
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- Tháng 7 26 2021 tại 21:52