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Guess it is for the better because it is the basic PSO formula.

Its better not to be an Open world to tell the truth, remember how Maplestory good maps were hogged by Top level players and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the mobs and the World Bosses into an unreachable area players can't access without no clip hacking out of boundaries and that bot simply kill them all in an instant and loot it all, and market them into the Player Shop for exorbitant costs for Meseta to market RMT from? I would not mind a Pawn, like Dragon's Dogma, that learns from you while you play together.

Im so pleased about the outfits! And the way that the games coexist using the block-like system! Not the greatest fan of how there seems to be two entirely distinct body meshes for style, and it cannot be mixed and matched. No matter very happy with how this is playing out. Maybe because of New Genesis's Physique Character is likely having additional details such as Skin Lustre and Moving Finger animations that must not be moved over to PSO2 base game, The only wish I had is that a single day, they would patch every style to be mix and mash possible, like for instance, utilizing a CAST arm in NGS while the other components are PSO2 parts to keep the fingers moving .

Yeah it certainly has to do with basically distinct body projection about the new outfits, along with not enough resources (money and time ) to upgrade rigs on present outfits. Contemplating everything Sega is doing in the pictures overhaul, there's no way this limitation would be set up if it had been an easy fix. And there's a quite a great deal of outfits, particularly on JP side. I truly hope they just slowly update clothing over time particularly the exclusive ones out of the product codes and collabs. I wouldn't mind if they make them into a separate NGS scratch when it will incentivize them to accomplish that. This is actually nice. I do hope though that they gradually upgrade the aged PSO2 Outfits and Layered wears to let finger movement farther down the line.

Sounds like a perfect chance for them....to sell them as Scratch things and call them the"GVS" models or something. Yeah, I fully expect them to go this course. I've worked in the market in the past and rigging up fingers isn't hard work, the issue is how many costume things would need to be modified with no financial justification. Plus giving people completely working things with all the advantages (on what's basically a new game) could deincentivise players buying the"new" stuff. Yeah. They already release across the years the same outfits (sky/night/blue/gv/b/etc.) But with recolors and market them as new rather than giving us the capability to recolor them freely. And the ones that you could recolor costs exchanging scratch things for a color pass.

if you are interested, you can browse them in detail. URL: https://www.pso2ah.com/

  • Sausis 29 2021 ne 02:46
     

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