"Rocket League is an advancing game, and a piece of that development is staying up with the latest with current highlights https://www.rocketleaguefans.com. As a feature of that advancement, we'll be refreshing our Windows form from 32-bit to 64-bit in the not so distant future, just as refreshing to DirectX 11 from DirectX 9..."Unfortunately, our macOS and Linux local customers rely upon our DX9 usage for their OpenGL renderer to work. At the point when we quit supporting DX9, those customers quit working...
"The quantity of dynamic players on macOS and Linux joined speaks to under 0.3% of our dynamic player base https://www.rocketleaguefans.com/trading-prices. Given that, we can't legitimize the extra and progressing interest in creating local customers for those platforms."There is a workaround for influenced players, however. They can play the Windows form through copying programming, for example, Bootcamp or Wine individually.
- Novemba 18 2020 katika 21:29