If it's boring that you are able to get to the participating material quicker then idk what to say to you other than feel free to not use presets and wander to each boss in sport. If that is more enjoyable than the boss itself for you then do not rob yourself of that experience.For most directors, Runescape players can still circumvent the inventory and resource management aspect of pvming by teleing banking and out. All the pvm portals do is allowing them to do it quicker. Fight Caves, Kiln, Inferno in OSRS, and pvm feats are the only pvm encounters that actually examine long term stock and resource management. Eliminating these portal does not help make this significant in pvm experiences that are additional because nearly all of them continue too short.
Runescape sport has moved away from these old school rpg mechanics, and that's exactly what I believe you're getting at and I understand why you'd be upset about it. It's true that Runescape game has gotten more casual over the years; but it's also true that the audience for Runescape sport has also changed. Runescape players on the entire (a gross over generalization I know) don't want those mechanics. Runescape players want a more leap out and in style of play.
That arguement is remarkably poor. As soon as you max you have done most of the content is a repeat of everything you've already done so it just cuts down on tedium. But if you are a fresh Runescape player who never explored the dungeons where the bosses are seen the area, that's bad for Runescape game. You dont need everyone only teleporting everywhere they want to go at all times. Not certain why you dont understand that just teleporting everywhere kills immersion and makes folks skip parts of Runescape match they might have participated in. Why not have the world be completely fragmented?
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