As you can see in the evaluations above, the Magic card includes some trumped up speed and athleticism evaluations, and most of the desirable badges to carry him into the next level. While his jump shot motion is somewhat slow, it is not too difficult to master. Also, if you catch him a few Diamond shoes also have a Diamond trainer, and which augment his shooting, his long-distance accuracy gets even better. This leaves him too dangerous from deep to melt too far.
Magic's passing capability allows him to locate open three-point shooters while in the air if the defense sends help because their huge guy is beaten off the dribble. It's a mortal drive-and-kick strategy that typically requires an opponent to have a PD Giannis, Diamond Pascal Siakam, or Diamond Lamar Odom to discontinue. Even thenthey will need two additional defenders that have at least Gold Clamps badges to subdue your other two perimeter guys from ruining the defense off the dribble.
While all of the crime is fine, Magic's real flexibility shines through on defense. As I said, he's everything needed from a ratings and badge perspective, but his passive strengths (height and weight) are the real gems. At 6'9", the Magic card can hold his own against many post players, especially the ones with real quickness and versatility that are so well known in TTO.
He'll still get backed down sometimes, but his elevated steal rating, and some timely defensive drive-by dual teams are usually enough to get your team the requisite stops. This card is among the most coveted in the mode, and as of the posting of this guide, it was going for as much as 450,000 MT about the Auction Block. If you do not possess the MT, resources to market, or the patience to stack the MT to bid on it, you'll need to try your luck pulling the card in the Frostbite packs.
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