The question that can determine WoW Classic's longevity is if we've got time to be like that. All of the conveniences of the modern sport have been made, in part, to encourage the requirements of gamers who want to feel like they're still grinding resistance gear and raiding Molten Core for seven hours at a time, but actually have three hours max between putting their children to bed and going to sleep before the next workday. Modern World of Warcraft design evolved this way to so many players need to perform to stay involved with the community at 34, and it was mostly in reaction.
In today's WoW, if they don't want to, nobody has to interact with, yet another player, or aid. It is designed so that the set of gamers and the least issues potential can play. What was formerly a hardcore endeavor is now welcoming to anyone who would like to play quietly, and it is a fantastic thing for players that are hurting for time or real-world friends online -- and also for the bottom line of Blizzard.
This isn't a big decision that Blizzard made at some point; it was a natural development of the game which was based on behavior and player feedback. If players do not like what modern WoW has become, they also need to acknowledge they are likely part of the reason. Being able to play has been, and isalso a big part of the change.
People don't have a tendency to be friendly in modern WoW because they do not need to be. Players are often rude these days because they know it doesn't matter. A contract is strengthened by the knowledge that gamers won't have the ability if they don't cooperate with other individuals to get ahead.
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