After the naivety in 1960s and 1970s and the initial establishment in 1980s, COSPLAY in 1990s began to get on the right track with the rapid maturity of the GAME industry in Japanese animation and game industry (the most typical one is the dispute between Nintendo, Sega and Sony for the next generation of models) and the endless emergence of visual orchestras, and became a subsidiary culture of the animation and game industry of great scale.
https://www.ccosplay.com/
In 1990s, Japanese animation and game industry successfully held a large number of animation exhibitions and game exhibitions. At this time, Japanese cartoonists and video game companies recruited some men and women to COSPLAY into animation and game roles in these game exhibitions and comic festivals to attract exhibitors.