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Guess it's for the better because it's the basic PSO formula

Its better not to be an Open world to tell the truth, recall how Maplestory great maps were hogged by High level gamers and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the mobs and the World Bosses to an unreachable area players can not access without the clip hacking of boundaries and that bot just kill them all in a minute and loot it all, and market them into the Player Shop for exorbitant costs for Meseta to sell RMT from? I would not mind a Pawn, such as Dragon's Dogma, which learns from you as you play together.

Im so happy about the outfits! And the way that the games coexist with the block-like system! Not the biggest fan of how there seems to be two entirely distinct body meshes for style, and it cannot be mixed and matched. No matter very happy with how this is all playing out. Maybe because of New Genesis's Physique Character is likely having extra details like Skin Lustre and Moving Finger animations that cannot be transferred over to PSO2 base game, The only wish I had is that one day, they would patch every fashion to be mixture and mash possible, such as for instance, using a CAST arm in NGS while another parts are PSO2 parts to keep the palms moving.

Yeah it certainly has to do with basically different body rigging about the new outfits, and not enough resources (time and money) to update rigs on present outfits. Considering everything Sega is performing in the pictures overhaul, there is no way this limitation would be set up if it had been a simple fix. And there's a quite a lot of outfits, especially on JP side. I really hope they just slowly update clothes over time especially the exclusive ones out of the item codes and collabs. I wouldn't mind if they make them into a separate NGS scratch if it will incentivize them to do so. This is actually nice. I do hope though that they slowly upgrade the aged PSO2 Outfits and Layered wears to allow finger motion farther down the road. Especially Collaboration outfits and layered wear (Half-Life, Persona, Anime Collabs, etc).

Seems like a perfect opportunity for them....to promote them to you as Scratch things and call them the"GVS" versions or something. I'm confident that they do upgrade them but it is more lucrative for them to sell you the remade from scratch outfits than giving them at no cost. I've worked in the industry in the past and rigging palms up is not hard work, the issue is how many costume things would have to be modified without a financial justification. Plus giving people fully working things with all the advantages (on what's essentially a brand new sport ) could deincentivise players purchasing the"new" stuff. Yeah. They release across the years the very same outfits (sky/night/blue/gv/b/etc.) However, with recolors and market them as new instead of giving us the ability to recolor them openly. And then the ones that you can recolor costs exchanging scratch items for a shade pass.

Personal speculation: PSO2 is being ported to the NGS engine to keep players occupied between NGS content releases. No new content will probably be released for it outside of makeup, of which will be obtained/ported from NGS events/scratches to have folks to play with that. It'll be removed after a few years after all of the players have migrated and the only people in the PSO2 blocks are diehards holdouts/nostalgia. Probably. It is a new game so chances are like any Online RPG the first release won't have much about an endgame for those players who hit max level on day 1. It'll be nice to just switch cubes anytime I wanna hit up an old UQ though. There's never a reason to not see magatsu.

If you want to know more about PSO2 Meseta,please click the https://www.pso2ah.com/

  • October 28 2020 at 01:53
     

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