"Outposts include boosts like resource gathering enhancements. Furthermore, they may be shared with your friends as well. You will absolutely be able to choose your outpost place and even make a decision as to what type of player you can open your outpost to." We've only seen a glimpse of these gargantuan structures throughout Sunday's teaser flow but I love the idea that I will not need to rely on a company for a docking bay any time soon.
Happily though, it does not seem like players who select up EVE Echoes will need to cover to dock, or even locate themselves nickel and dimed from the core EVE Experience. With assertions that EVE Echoes will expand the heart community and replicate that the core EVE experience, it was gratifying to hear that players seeking to get a monthly pass will use this to access an Omega Clone and ISK is not likely to change from EVE Echoes. While ISK in EVE Echoes will not be transferred between your desktop and mobile balances, Wei Su affirmed that,
"PLEX at EVE Echoes will be exactly the same as in EVE Online. Players will have the ability to use PLEX to purchase Omega Clones and you're going to have the same capability to trade PLEX along with different players in the current market, as you can in EVE." Now I just need to find out if my own mobile phone is going to cut it if this distance experience is going to crash and burn. The servers are ready, the fanbase appears to be set, whereas NetEase and CCP are ready to explore this new frontier with their players.
When lots of outsiders think of EVE Online, I am prepared to bet the first thing comes to mind are the tales told of New Eden's Capsuleers -- that the participant pilots that compose the history of this secondary world. More often than not, when people in the media report an EVE narrative, it is talking exclusively about the escapades of a player or Corporation doing something astonishing. But beneath the sandbox gameplay is the very fabric of New Eden -- a story of Empires and, most recently Invasions. The framework of EVE Online is based in its own lore -- something that doesn't get talked about enough when discussing the long-running MMORPG.
"EVE Online is an ever-evolving world," EVE's Creative Director Bergur Finnbogason told me over a call a week. And he is definitely not promoting the MMORPG brief. Story threads that connect players with all the universe about them are being put years in advance -- and following 17 years in life, EVE Online knows the way to allow for its narrative seeds to be sown. I recall being EVE Amsterdam this past year and sat around a table with some players as they discussed the Triglavian invasion in detail, questioning everything form the speech to why the fact the alien race did everything in threes was important.
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