Pleased with my advancement, I place an extra eight hours into boosting my skills. At this point my overall belief is that Runescape has only gotten wider and easier, which would not be enough to drag me back to its F2P clutches.
What did manage that (I begrudgingly admit) was the amount and quality of quests to be completed in RuneScape. Quests are everywhere, and each one is its own foray into a tiny fragment of Runescape lore. They also come in all sizes and shapes, from shearing sheep and running errands to slaying dragons or mounting your prison escape.
Runescape's tone is joyously mild, and with fewer level cap hurdles to leap over you're free to embrace and explore it without submitting to the grind. Which is great, because Runescape's quests haven't actually required you to use skills aside from combat, and have generally comprised puzzles or interactive components which have more in common with old school point-and-click experience games than dream questing.
Areas that used to be vacant are brimming with NPCs, quests and tales. Every inch of the world was full of, or sometimes expanded, so as to incorporate all the characters, enemies and also features that Jagex have been busy stuffing into the match for the past decade. The fact that Runescape is an internet game is now a bonus rather than its main draw. Jagex may take their match entirely offline and it would still be worth playingwith.
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